megNOVA

"A high-speed magnetic showdown that sharpens reflexes, bonds families & friends, and replaces screen time with face-to-face fun!"

megNOVA

"A high-speed magnetic showdown that sharpens reflexes, bonds families & friends, and replaces screen time with face-to-face fun!"

megNOVA

"A high-speed magnetic showdown that sharpens reflexes, bonds families & friends, and replaces screen time with face-to-face fun!"

megNOVA

"A high-speed magnetic showdown that sharpens reflexes, bonds families & friends, and replaces screen time with face-to-face fun!"

megNOVA Board Contents

a) Game Ball

b) Scorestick

c) Striker head

d) Striker handle

e) Partitioner

e) Partitioner

f) Battle zones

g) 4 Goal Pockets

h) Action area

General Scoring

Your opponent scores a point if:

  1. The game ball goes into your goal.

  1. Your striker head falls into your own goal pocket.

  1. Your striker head detaches and cannot be reconnected without external help..

2/4 Battle Zones

The Action area can be divided into 2 or 4 battle zones depending on the player choice or the game mode.

2 Battle Zones

By removing the partitioner from underneath, you can divide the action area into 2 battle zones.

4 Battle Zones

4 Battle Zones

By adding the partitioner from underneath, you can divide the action area into 4 battle zones.

1 Vs 1 Layout

  1. Each player can play with 1 Striker set each while dividing the Board in 2 Battle Zones.

  1. Each player can play with 1 Striker set each while dividing the Board in 2 Battle Zones.

  1. Or each player can play with 2 Striker sets each while dividing the Board in 4 Battle Zones too

Scoring

  1. Use the Solo score Line (Upper line).

  2. Start with the Score Peg on the respective side arrow mark.

  1. The first player to reach 11 points Wins the match

2 Vs 2 Layout

  1. Each team has 2 players, and each player defends their own battle zone goal pocket.

  1. The action Area should be divided into 4 Battle Zones

  1. Each player uses one Striker Set.

Scoring

  1. Use the Solo score Line (Upper line).

  2. Start with the Score Peg on the respective side arrow mark.

  1. The first team to reach 11 points Wins the match

1 Vs 3 Layout

  1. The Action area is divided into 4 battle zones, and each player defends their own goal pocket.

  1. Each player uses one Striker set.

Scoring
(Reducing scoring system)

  1. Use the Dual score Line ( lower line).

  2. Each player starts with 6 points

  1. Every time the game ball goes into your goal pocket, move your Score peg back by 1 point

  1. When your score reaches 1 point, the next goal in your goal pocket removes your score peg, and you are out of the game.

  1. However, you have to continue playing until only 2 player’s score peg remains on the board.

  1. When only 2 players remain, they continue the duel, each controls 2 strikers

  1. The last player with a score peg on the board wins the match.