
Games Modes

megNOVA Board Contents
a) Game Ball
b) Scorestick
c) Striker head
d) Striker handle
f) Battle zones
g) 4 Goal Pockets
h) Action area
General Scoring
Your opponent scores a point if:
The game ball goes into your goal.
Your striker head falls into your own goal pocket.
Your striker head detaches and cannot be reconnected without external help..
2/4 Battle Zones
The Action area can be divided into 2 or 4 battle zones depending on the player choice or the game mode.
2 Battle Zones
By removing the partitioner from underneath, you can divide the action area into 2 battle zones.
By adding the partitioner from underneath, you can divide the action area into 4 battle zones.


1 Vs 1 Layout
Or each player can play with 2 Striker sets each while dividing the Board in 4 Battle Zones too
Scoring
Use the Solo score Line (Upper line).
Start with the Score Peg on the respective side arrow mark.
The first player to reach 11 points Wins the match


2 Vs 2 Layout
Each team has 2 players, and each player defends their own battle zone goal pocket.
The action Area should be divided into 4 Battle Zones
Each player uses one Striker Set.
Scoring
Use the Solo score Line (Upper line).
Start with the Score Peg on the respective side arrow mark.
The first team to reach 11 points Wins the match


1 Vs 3 Layout
The Action area is divided into 4 battle zones, and each player defends their own goal pocket.
Each player uses one Striker set.
Scoring
(Reducing scoring system)
Use the Dual score Line ( lower line).
Each player starts with 6 points
Every time the game ball goes into your goal pocket, move your Score peg back by 1 point
When your score reaches 1 point, the next goal in your goal pocket removes your score peg, and you are out of the game.
However, you have to continue playing until only 2 player’s score peg remains on the board.
When only 2 players remain, they continue the duel, each controls 2 strikers
The last player with a score peg on the board wins the match.